mudanca de camera

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Rodrigo Bertoldo de Sousa Martins committed 2026-09-08 20:12:08 -03:00
1 parent b7facab432
commit c9fc1ad6c7
4 files changed
+95 -1

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@@ -0,0 +1,33 @@
import { useAtlasStore, type BodyRegion } from "../store/useAtlasStore.js";
const REGIONS: { region: BodyRegion; label: string }[] = [
{ region: "cabeca", label: "Cabeça" },
{ region: "pescoco", label: "Pescoço" },
{ region: "torax", label: "Tórax" },
{ region: "abdome", label: "Abdome" },
{ region: "pelve", label: "Pelve" },
{ region: "membros_superiores", label: "Membros Sup." },
{ region: "membros_inferiores", label: "Membros Inf." },
{ region: "corpo_inteiro", label: "Corpo Inteiro" },
];
// Navegação rápida por região — em vez de precisar acertar o clique numa
// estrutura minúscula pra girar/aproximar a câmera manualmente, o usuário
// pede direto pra "ir" numa região do corpo.
export function QuickRegionNav() {
const focusOnRegion = useAtlasStore((s) => s.focusOnRegion);
return (
<div className="absolute top-3 left-1/2 -translate-x-1/2 flex flex-wrap gap-1.5 justify-center bg-panel/90 border border-white/10 rounded-lg px-3 py-2 shadow-lg max-w-[90%]">
{REGIONS.map((r) => (
<button
key={r.region}
onClick={() => focusOnRegion(r.region)}
className="text-xs px-2.5 py-1 rounded-full bg-white/5 hover:bg-accent hover:text-white text-slate-300 transition-colors"
>
{r.label}
</button>
))}
</div>
);
}
+41 -1
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@@ -2,7 +2,7 @@ import { Suspense, useEffect, useMemo, useRef } from "react";
import { Canvas, useThree } from "@react-three/fiber";
import { CameraControls, Grid } from "@react-three/drei";
import * as THREE from "three";
import { useAtlasStore, type ClipAxis } from "../../store/useAtlasStore.js";
import { useAtlasStore, type BodyRegion, type ClipAxis } from "../../store/useAtlasStore.js";
import { SystemModel } from "./SystemModel.js";
import type { Structure } from "../../lib/api.js";
@@ -47,10 +47,36 @@ function computeVisibleBoundingBox(root: THREE.Object3D): THREE.Box3 {
return union;
}
// Faixas aproximadas de altura (0 = pés, 1 = topo da cabeça) usadas pela
// navegação rápida por região — proporções corporais padrão de um adulto
// em pé. Regiões dos membros usam a largura toda (os braços ficam nas
// bordas laterais dessa faixa de altura).
const BODY_REGION_Y_RANGES: Record<Exclude<BodyRegion, "corpo_inteiro">, [number, number]> = {
cabeca: [0.85, 1.0],
pescoco: [0.8, 0.87],
torax: [0.62, 0.83],
abdome: [0.52, 0.65],
pelve: [0.42, 0.55],
membros_superiores: [0.55, 0.88],
membros_inferiores: [0.0, 0.45],
};
function regionSubBox(total: THREE.Box3, region: BodyRegion): THREE.Box3 {
if (region === "corpo_inteiro") return total;
const [t0, t1] = BODY_REGION_Y_RANGES[region];
const yMin = THREE.MathUtils.lerp(total.min.y, total.max.y, t0);
const yMax = THREE.MathUtils.lerp(total.min.y, total.max.y, t1);
return new THREE.Box3(
new THREE.Vector3(total.min.x, yMin, total.min.z),
new THREE.Vector3(total.max.x, yMax, total.max.z),
);
}
function CameraController({ modelFiles }: { modelFiles: string[] }) {
const controlsRef = useRef<CameraControls>(null);
const { scene, camera } = useThree();
const focusRequest = useAtlasStore((s) => s.focusRequest);
const regionFocusRequest = useAtlasStore((s) => s.regionFocusRequest);
// Malhas reais (Z-Anatomy) não seguem a mesma escala/origem que os
// modelos esquemáticos antigos (podem vir em cm, ou centralizadas em
@@ -93,6 +119,20 @@ function CameraController({ modelFiles }: { modelFiles: string[] }) {
});
}, [focusRequest, scene]);
useEffect(() => {
if (!regionFocusRequest || !controlsRef.current) return;
const total = computeVisibleBoundingBox(scene);
if (total.isEmpty()) return;
const box = regionSubBox(total, regionFocusRequest.region);
if (box.isEmpty()) return;
controlsRef.current.fitToBox(box, true, {
paddingLeft: 0.3,
paddingRight: 0.3,
paddingTop: 0.3,
paddingBottom: 0.3,
});
}, [regionFocusRequest, scene]);
return (
<CameraControls
ref={controlsRef}
+2
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@@ -5,6 +5,7 @@ import { LayerToggle } from "../components/LayerToggle.js";
import { ClippingControls } from "../components/ClippingControls.js";
import { SearchNav } from "../components/SearchNav.js";
import { StructureInfoPanel } from "../components/StructureInfoPanel.js";
import { QuickRegionNav } from "../components/QuickRegionNav.js";
export default function AtlasPage() {
const visibleSystems = useAtlasStore((s) => s.visibleSystems);
@@ -22,6 +23,7 @@ export default function AtlasPage() {
<div className="relative">
<Scene bySlug={bySlug} />
<QuickRegionNav />
</div>
<aside className="border-l border-white/10 bg-panel p-4 overflow-y-auto">
+19
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@@ -2,6 +2,16 @@ import { create } from "zustand";
export type ClipAxis = "sagittal" | "coronal" | "transverse";
export type BodyRegion =
| "cabeca"
| "pescoco"
| "torax"
| "abdome"
| "pelve"
| "membros_superiores"
| "membros_inferiores"
| "corpo_inteiro";
interface AtlasState {
visibleSystems: Set<string>;
toggleSystem: (slug: string) => void;
@@ -13,6 +23,9 @@ interface AtlasState {
focusRequest: { slug: string; nonce: number } | null;
focusOnStructure: (slug: string) => void;
regionFocusRequest: { region: BodyRegion; nonce: number } | null;
focusOnRegion: (region: BodyRegion) => void;
clipping: { enabled: boolean; axis: ClipAxis; position: number };
setClippingEnabled: (enabled: boolean) => void;
setClipAxis: (axis: ClipAxis) => void;
@@ -37,6 +50,12 @@ export const useAtlasStore = create<AtlasState>((set) => ({
focusOnStructure: (slug) =>
set((state) => ({ focusRequest: { slug, nonce: (state.focusRequest?.nonce ?? 0) + 1 } })),
regionFocusRequest: null,
focusOnRegion: (region) =>
set((state) => ({
regionFocusRequest: { region, nonce: (state.regionFocusRequest?.nonce ?? 0) + 1 },
})),
clipping: { enabled: false, axis: "sagittal", position: 0 },
setClippingEnabled: (enabled) => set((state) => ({ clipping: { ...state.clipping, enabled } })),
setClipAxis: (axis) => set((state) => ({ clipping: { ...state.clipping, axis } })),